Blog

Warp Zone Winter 2017 Scholarships

Warp Zone Winter 2017 Scholarships

Louisville Makes Games is sponsoring two people to become key-holding members of Warp Zone for 6 months from November 1st, 2017 to April 30th, 2018. By offering independent game creator a way to join Warp Zone as a full member through a scholarship for free, we want to grow the pool of awesome talent and add value to existing memberships, while giving someone who may not traditionally have access to the community a key to grow themselves as a game…

Read More Read More

The history of Louisville Makes Games talk we gave at Vector Conference

The history of Louisville Makes Games talk we gave at Vector Conference

This is from a conference we spoke at in April 2017 Now that Warp Zone Louisville is one year old and the nonprofit Louisville makes games is over a year and a half old we have learned many things. None of us knew what to expect going into starting a nonprofit or a community space, we saw what others around the world were doing and followed in their footsteps. The journey has had many ups and downs but overall we…

Read More Read More

Kentucky Fried Pixels: Spinning out of Control with Fidget Pong

Kentucky Fried Pixels: Spinning out of Control with Fidget Pong

My name is Veronica Rivera and I am a Designer and Developer for Rise & Shine Games Studio. For the Second Annual Kentucky Fried Pixels Game Jam we had a blast creating a game called “Fidget Pong.” It is a 2 player game that is spinning out of control. We were inspired by the viral sensation of Fidget Spinners and wanted to make a simple but iconic game. Taking the classic game of pong with the new Fidget Spinner device….

Read More Read More

Summer Game Creation Program at Warp Zone

Summer Game Creation Program at Warp Zone

On Saturday, August 12, 2017, 11 students ages 10-16 presented games they made at Warp Zone Louisville as part of Louisville Makes Games – Education’s first six-week game creation program: We’re excited about this step in our education program and look forward to future offerings. Thank you to everyone who made this program a success! Our students! See their presentations above. Stephanie Youstra – Primary Instructor Allen-Michael Brower – Content Volunteer (Story) Alex Bezuska – Content Volunteer (Sound/Music) Veronica Rivera…

Read More Read More

Yes we are artists, yes we are running a business

Yes we are artists, yes we are running a business

We recently had the pleasure of hearing from Jay Kidd of Wraith Games based out of Cincinnati Ohio. We setup a remote video call with Jay and displayed it on our projector at Warp Zone Louisville game dev space. I came away with a lot of great information. Jay’s talk was live streamed and recorded on youtube. First I would like to say that Jay is an enthusiastic speaker and you can instantly tell he is passionate about both making…

Read More Read More

Character Iteration

Character Iteration

Working on Spherakill has taught me a lot about game design and has helped me refine my process so much. The biggest thing I’ve learned over the past year of development is hugely important though. Iteration. This is a word that if you only typically participate in game jams never usually comes up. Which was definitely where I was before starting work on Spherakill last year. From characters, stage design, and UI. Iteration is a key component to problem solving…

Read More Read More

Odd bug with Unity animator state machine & new character concepts

Odd bug with Unity animator state machine & new character concepts

Kick Bot Dev Log June 26th 2017 -Alex Bezuska When playing around with new artwork we noticed that the jump animation was only actually playing for one frame, it turned out to be a tricky issue to solve but Eric was able to get that working.  Our animation for the player uses the Unity animator state machine and for some reason, making the jump state the default state fixes it. No idea why. Eric also worked on some tweaks to…

Read More Read More

New bots with special abilities in the works for Kick Bot DX!

New bots with special abilities in the works for Kick Bot DX!

It has been just over a week since the Kentucky Fried Pixels game jam kickoff and we here at Two Scoop Games have been hard at work conceptualizing the future of Kick Bot. If you didn’t get a chance to read our last post where I explain more about Kentucky Fried Pixels you can check it out here: Kentucky Fried Pixels! Kick Bot DX launch plan Get game up to feature-parity with the current version on Chrome Web Store and…

Read More Read More

Two Scoop Games cooks up a new version of Kick Bot for Kentucky Fried Pixels

Two Scoop Games cooks up a new version of Kick Bot for Kentucky Fried Pixels

For the second year in a row my game studio, Two Scoop Games, is proudly participating in the Kentucky Fried Pixels (KFP) game jam! For those unfamiliar, a game jam is an event for people who make games or want to make games to stretch their skills and creative muscles to produce a game based on a theme within a given timeframe. KFP fits that description, but has a couple of fun and interesting quirks. It is based out of…

Read More Read More

Cognitively Biased: #Winning the Game Within Your Own Mind

Cognitively Biased: #Winning the Game Within Your Own Mind

On Thursday, May 25th, 2017, Warp Zone hosted Louisville IxDA’s June meetup, “Biases in User Research Created by YOU!” The speaker for the event was Darren Kall, the Managing Director of Specific Clarity. He’s worked with a wide variety of companies like AT&T Bell Laboratories, Microsoft, and IBM. He spoke about a variety of different biases and how they can have an effect on research data. We all have biases. It’s a part of human nature and we wouldn’t be…

Read More Read More