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Global Game Jam 2019 Kickoff tonight!

Global Game Jam 2019 Kickoff tonight!

The Global Game Jam is a 48-hour in-person event to make new games over a weekend. This year’s theme will be announced tonight and we’ll form teams to create games based on the theme. Sunday night, each team will do a short presentation of their game. The public is invited to the presentations.

Who should come?

Anyone interested in making games. Most of us make video games, but people who want to make card games or board games are also welcome.

If you are participating be sure to have RSVPd over on –> Our event page for Global Game Jam 2019

Learn more about how Global Game Jam 2019 works, and get helpful game creation tips from our PDF info packet!

Download the Jam info packet

Have fun jamming with us!

Global Game Jam 2018 at Warp Zone Louisville!

Global Game Jam 2018 at Warp Zone Louisville!

Check out all of the games our community made in the latest game jam!


by: Alexbezuska Eric Lathrop howdycara

Transmit charcteristics of your fish to your descendants on each playthrough.

Play Fineage

"Knight Rider"

by: awakeorchid explosivelimes Sometimes.A.Poet

You are a knight who just defeated the final boss! You are on your way back to the castle to transmit a scroll to the king containing the good news. Knight Rider is an infinite runner. Left and Right arrow keys move your Horse, Kit. Up arrow lowers your lance for attack. Down arrow brings your lance back up so you don't damage the Damsels. Space makes Kit jump over obstacles. ----> ** Web version of the game sometimes doesn't work unless in Fullscreen mode ** <---- Windows and OSX version included in same .zip **

Play Knight Rider


by: studioPareidolia

Find and fix all five radios in the area!


"Pizza Pigeon"

by: acmcpheron02 justvcreative Matthew Caldwell Seth Tyler Allen

In Pizza Pigeon one player must deliver pizzas to the other. The catch; you don't know where the other player is. The other player must describe their location to the other. Screen cheating isn't allowed! Play here:

Play Pizza Pigeon

"Slab Bulkhead : Get Me Outta Here!"

by: bmaxwell112 Connan Bell GamerGoneCoder

Send out a distress message while holding back hordes of enemies: zombies, derpy robots and, killer fan-girls from outer space! Keep the door shut to transmit your S.O.S. Controls: Action: spacebar movement: left right

Play Slab Bulkhead : Get Me Outta Here!
Ludum Dare 40 Game Jam Game Showcase!

Ludum Dare 40 Game Jam Game Showcase!

Check out all of the games our community made in the latest game jam!


Entry type: Jam (team)

Barry Rowe - Programming
Loi LeMix - Art

CalligraTree is a game about guiding a “growing” Sakura tree painting into it’s most full and beautiful form. As the trunk grows, you are able to guide the branches in a general direction, and their branches, and those branch’s branches, and so forth. Your goal is to guide the tree to its largest form without crossing any branches. If you cross branches, it will still be beautiful, but it won’t the masterpiece it could be.

Play CalligraTree


Entry type: Compo (solo)

An abstract white noise toy. Pay attention to the relationships between the squares in order to reduce the noise.

Play Crosstalk

"King's Gambit"

Entry type: Jam (team)

Jacob Hanshaw - Programmer
Jake Mercer - Music and Writing
Alex Bezuska - Character Art
Rex Soriano - Brainstorming

Convince the other lords to join you in battle with a quick-wit and a keen understanding of their personalities, but be careful… Say the wrong thing and they may decide to join your enemy instead!

Play King's Gambit

"Portals and Guns"

Entry type: Compo (solo)

This is a 4 player game where you shoot bullet thru portals and try to get the most orbs!

Play Portals and Guns


Entry type: Jam (team)

Eric Lathrop - Programming
Jake Mercer - Music

Stretch your monster, cut existing arms, or grow new ones as needed to complete each puzzling level.

Play PullPals


Entry type: Jam (team)

The Cave shooter you always wanted. Originally planned as a metroidvania that got harder the longer you play it.

Warp Zone Winter 2017 Scholarships

Warp Zone Winter 2017 Scholarships

Louisville Makes Games is sponsoring two people to become key-holding members of Warp Zone for 6 months from November 1st, 2017 to April 30th, 2018.

By offering independent game creator a way to join Warp Zone as a full member through a scholarship for free, we want to grow the pool of awesome talent and add value to existing memberships, while giving someone who may not traditionally have access to the community a key to grow themselves as a game creator.

The due date for submissions is October 20th, 2017 and recipients of the two scholarships will be announced on October 31st, 2017.

Fill out the application form here.

Summer Game Creation Program at Warp Zone

Summer Game Creation Program at Warp Zone

On Saturday, August 12, 2017, 11 students ages 10-16 presented games they made at Warp Zone Louisville as part of Louisville Makes Games – Education’s first six-week game creation program:

We’re excited about this step in our education program and look forward to future offerings.

Thank you to everyone who made this program a success!

  • Our students! See their presentations above.
  • Stephanie Youstra – Primary Instructor
  • Allen-Michael Brower – Content Volunteer (Story)
  • Alex Bezuska – Content Volunteer (Sound/Music)
  • Veronica Rivera – Content Volunteer (Art)
  • Eric Lathrop – Content Volunteer (Programming)
  • Stephen Abrams – Volunteer Assistant
  • Loi LeMix – Photographer/Videographer
  • Humana Foundation – Funding
Stephanie Youstra, our primary instructor, demonstrates a game creation tool for students.
Assistant instructor Stephen Abrams assists students prior to presentations.
Students collaborate to refine their games before presenting.
Cognitively Biased: #Winning the Game Within Your Own Mind

Cognitively Biased: #Winning the Game Within Your Own Mind

On Thursday, May 25th, 2017, Warp Zone hosted Louisville IxDA’s June meetup, “Biases in User Research Created by YOU!” The speaker for the event was Darren Kall, the Managing Director of Specific Clarity. He’s worked with a wide variety of companies like AT&T Bell Laboratories, Microsoft, and IBM. He spoke about a variety of different biases and how they can have an effect on research data. We all have biases. It’s a part of human nature and we wouldn’t be humans without them. Darren made this workshop very engaging by having the audience practice different exercises that helped us recognized a particular bias and we walked away with different solutions we can implement.

This led me to do my own research on bias, how it can affect our decision-making, and some practical ways we can all work on our own bias.

What is a bias?

Before attending this event I was watching a course on by Stacey Gordon called “Unconscious Bias.” Stacey is cofounder and chief human capital consultant at Career Incubator. Her course was very informative. If you didn’t get to attend Darren’s event, you should definitely check out her course. Stacey defines unconscious bias as “the attitudes or stereotypes that effect our views, our actions, and our decision-making ability.” defines Cognitive bias as “Cognitive bias is a limitation in objective thinking that is caused by the tendency for the human brain to perceive information through a filter of personal experience and preferences.”

We all see the world through a filter of some sort. Our life experience has kind of jaded us. This can have both positive and negative impact on our judgement. There are a lot of different types of bias and I encourage you to research them on your own. I am going to talk about 3 of them here and I challenge you to search for even more.

Three Examples of Bias

Confirmation Bias

Psychology Today explains that confirmation bias “occurs from the direct influence of desire on beliefs. When people would like a certain idea/concept to be true, they end up believing it to be true. They are motivated by wishful thinking. This error leads the individual to stop gathering information when the evidence gathered so far confirms the views (prejudices) one would like to be true.”

So you have this one track mind and you are determined to see this thing through. You retire team members that weren’t on board. You become the lone wolf on your idea. Who knows if it will work out the way you had hoped. You are just dead set on this one idea and failure isn’t an option. Well, either you are the most ambitious person in the world or you are a victim of your own Confirmation Bias.

Status-quo Bias says “The status quo bias is a cognitive bias that leads people to prefer that things remain the same, or that they change as little as possible, if they absolutely must be altered. This cognitive bias plays a role in a number of fields, including economics, political science, sociology, and psychology, and many studies have been conducted on it to look at ways in which it influences human behavior. By being aware of the role that the status quo bias plays in their own lives, people can take steps to reduce the influence of this bias on their decision making.”

I think everyone is guilty of having a status-quo bias. You’ve used the same staple programs for years and learning something new is a struggle. So as new talent and new ideas are being introduced into your work area, you may be uncomfortable. You were the lead web designer on the team using Photoshop and the new designer on the team is showing people how to design and prototype with Sketch and Adobe XD. So now you feel some type of way. This was the design process everyone was using 5 years ago and now it’s becoming obsolete?

Framing Effect some good definitions on what Framing means. “Framing is the relationship between context and information as it determines meaning.” “Framing is not about what is said, but how it is said.” “…the way words and concepts are presented and “slanted” so that they will produce a wished-for effect”

Marketers and Advertisers love framing. Sometimes you have to bend things a little in order to get a desired result. It’s wrong to outright lie to people, but if you want to sell something, you have to make it attractive to people. Another example is politics. The candidate has to frame their opponent in a negative light and make their platform appealing. Vice versa. The end goal is one candidate will win, the other will lose. Is one political platform actually better than the other? This is where framing gets involved. Using words in a way to persuade people in a certain direction.

Putting solutions into practice

So in what way can we tackle Confirmation Bias? Well, is it healthy to go all in on one idea? Sometimes the most ambitious endeavors pay off. Who said that anything is full proof? Also, there is always risk involved in anything that you do. Just make sure that the moves that you make and the direction you are heading is based on objective facts and not on wishful thinking. Try introducing an unbiased third party or someone who is not directly involved in your department to sit in on the discussion, listen to all sides, and offer some suggestions.

How to get out of being in the Status-quo? Embrace the change and learn to master it. Constantly attend meetups, conferences, and participate in chat groups and forums to keep the conversation flowing; try out new software with an open mind. Start small and work your way up to get acquainted with that new thing. People still use Photoshop to design digital products. Show off how your staple tool can still be relevant. Always be learning.

Do you think that you are the type of person who can’t fall for anything? That you can’t be “sold” on something? People have cognitive bias for and against different words. So things are framed all the time to influence our behavior. Just try to be more rational in your thinking. Don’t jump the gun. Crunch the numbers. If it’s too good to be true, it probably is. So don’t let framing frame You!

How this could relate to game development?

There are a lot of games out there. I mean a LOT. So when you think about that next project, you’ve gathered your team, and you’re ready to hit the drawing board, try to minimize the amount of bias in your creative process.

From what I have researched about bias, some of the ways we can overcome our biases is by trying to be as objective, practical, and practice good listening skills. Have a diverse team of people with different backgrounds. The first idea is not always the best. Really test this idea out to its limits. Don’t waste time and money on an idea that isn’t fully vetted. If it’s not a great idea at first, that’s OK. Either perfect it or set it to the side until it can be picked up later. Also, be honest. Don’t let emotion get in the way and be realistic. Don’t try to make it into something that it just isn’t. Finally, communicate with your team. Don’t stay silent. If something’s not right say something. You will either get the answer you need or maybe save the team.

Could this be the ultimate game? Like Final Fantasy? To win against your own cognitive bias? I wonder if that’s possible. Maybe a computer program could. Probably not a human being. But if you could, what would the prize be? $1,000,000? How about I settle for winning the smaller battles and being satisfied with that. In games you have to fail a few times before you can win a battle. I can start over. I can still gain XP and then it’s off to the next stage.

If you have a game you and your team has been working on, we would love to see it. So in the near future we will be hosting more Play Testing Nights at Warp Zone Louisville. If you are not a Warp Zone member, reach out to a member and let’s hang out and try your game. It’s a great way to get feedback and constructive criticism.


Unconcious Bias

Psychology Today



Veronica Rivera is a Graphic Designer and Front-End Developer living in Louisville, KY. She has been a part of the Louisville Makes Games community for over a year and loves making games that are fun and colorful. She graduated in Fall 2011 with a Bachelors of Fine Arts in Graphic Design from Western Kentucky University. She works full time as a Graphic/Web Designer for Jefferson County Public Schools and is a Designer and Developer for Rise & Shine Games. Drunken Boss Fight, PolyMorphic, Flip Flap, Cali Bunga, and Guppi are among the games she has helped to create. Favorite games are the Sims, Resident Evil, Silent Hill, Tamagotchi, Tales of Phantasia, and Chrono Trigger. You can follow her on social media @justvcreative and Rise & Shine Games @riseshinegames.

Louisville game creators planning to travel to Richmond KY for Vector Conf 2017!

Louisville game creators planning to travel to Richmond KY for Vector Conf 2017!

Vector is a game developer’s conference taking place April 21-22 2017 (fri-sat) in Richmond KY. The conference is held at Eastern Kentucky University on April 21-22, 2017 in collaboration with the EKU Gaming Institute, the Richmond office of the Kentucky Innovation Network, RunJumpDev, and TechBase 10. Vector is a celebration of local developers, as well as a chance to network with leaders and peers in the field of game design and development.

This will be Vector’s second year, and a high attendance will help push Kentucky as a viable state for game development careers. Vector is the only known conference in Kentucky specifically geared towards all game developers. Last year, Vector 2016 had some very enlightening talks and from the looks of the lineup, this year will be no exception.

Speakers announced so far: Aleissia Laidacker, Lisa Brown (originally from Louisville, KY), Mark Mandel, and Daniel “C418” Rosenfeld. For me, the talk that stood out the most last year was one on accessibility in games which I still benefit from thinking back to when designing UI and control schemes for my projects.

If you are at all interested in making games, or are currently making games and want to pick up great advice and worthwhile tips, I recommend you check it out. Travel is about 1h 35min from downtown Louisville, and since it is a two day event lodging might be necessary. The cost of admission is very low, only $40 for a full 2 day ticket or $20 for just a single day.
Check out

If anyone is going, or interested in going to this event, please reach out to me on twitter @alexbezuska and I will loop you in on our travel carpooling/caravan plans. I hope to see all my Run Jump Dev friends there, and maybe organize a group for dinner one night.

LMG Visits Trinity High School

LMG Visits Trinity High School

I recently had the opportunity to represent LMG at my alma mater, Trinity High School in Louisville, and gave a talk to the Video Game Theory and Analysis class. We took thirty minutes to recreate a stripped-down version of a Ludum Dare 35 entry, Element Undesired, created by myself and LMG board member, Cara Smith. In the Q&A session, I was reminded yet again that the largest barrier to entry in game development is still simply not knowing where to start. Look for more resources on that topic at LMG soon.

Here’s the full scratch port of the original LD35 game, along with the class demo.


Warp Zone Summer Scholarships

Warp Zone Summer Scholarships

Louisville Makes Games is sponsoring two people to become key-holding members of Warp Zone for 6 months from March 1, 2017 to August 31, 2017.

By offering independent developers a way to join Warp Zone as a full member through a scholarship for free, we want to grow the pool of awesome talent and add value to existing memberships, while giving someone who may not traditionally have access to the community a key to grow themselves as a developer.

The due date for submissions is February 15, 2017 and recipients of the two scholarships will be announced on February 28th, 2017.

Fill out the application form here.