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Kentucky Fried Pixels: Spinning out of Control with Fidget Pong

Kentucky Fried Pixels: Spinning out of Control with Fidget Pong

My name is Veronica Rivera and I am a Designer and Developer for Rise & Shine Games Studio. For the Second Annual Kentucky Fried Pixels Game Jam we had a blast creating a game called “Fidget Pong.” It is a 2 player game that is spinning out of control. We were inspired by the viral sensation of Fidget Spinners and wanted to make a simple but iconic game. Taking the classic game of pong with the new Fidget Spinner device.

On the team for this project is Anthony Quisenberry and Roberto Rivera. Anthony is a developer on our team behind a lot of the logic behind the game. Roberto is a local Graphic Designer and Illustrator that was behind the 3D modelling and a lot of the visual style. My role on this project has been mainly on art direction, development, and user experience. We started out with the 2-day jam to get a prototype started and have been finessing the game ever since. Recently, I volunteered with Louisville Makes Game’s Youth Program where I gave a presentation on the Game Art & Design process. I put the game on the screen for the kids in the program to try out. The game received a lot of positive feedback as well as areas of improvement.

We used the Unity platform to develop the game. VoxelShop to create the 3D models. Adobe Photoshop to design the logo and the Title Screens. The biggest challenge for us was that this was the first game our team has created with Unity, so there was a learning curve. However, sometimes a game jam is an awesome place to try out new techniques and dedicate time to complete a project. I am amazed at how versatile the program is and am looking forward to creating more projects with Unity in the future.

So please support local game developers by purchasing the Kentucky Fried Pixels 2 Bundle at KentuckyFriedPixels.com from Itch.io. Follow Louisville Makes Games on Twitter for more updates on local game development in our community.

 

Veronica Rivera is a Graphic Designer and Front-End Developer living in Louisville, KY. She has been a part of the Louisville Makes Games community for over a year and loves making games that are fun and colorful. She graduated in Fall 2011 with a Bachelors of Fine Arts in Graphic Design from Western Kentucky University. She works full time as a Graphic/Web Designer for Jefferson County Public Schools and is a Designer and Developer for Rise & Shine Games. Drunken Boss Fight, PolyMorphic, Flip Flap, Cali Bunga, and Guppi are among the games she has helped to create. Favorite games are the Sims, Resident Evil, Silent Hill, Tamagotchi, Tales of Phantasia, and Chrono Trigger. You can follow her on social media @justvcreative and Rise & Shine Games @riseshinegames.

Two Scoop Games cooks up a new version of Kick Bot for Kentucky Fried Pixels

Two Scoop Games cooks up a new version of Kick Bot for Kentucky Fried Pixels

For the second year in a row my game studio, Two Scoop Games, is proudly participating in the Kentucky Fried Pixels (KFP) game jam! For those unfamiliar, a game jam is an event for people who make games or want to make games to stretch their skills and creative muscles to produce a game based on a theme within a given timeframe. KFP fits that description, but has a couple of fun and interesting quirks. It is based out of our game dev home, Louisville, KY and it is actually two jams in one; a 48 hour in-person event to kick the game jam off, followed by 30 days to polish and prepare your project for inclusion in the KFP bundle. Bundles of games have been around for a while, one you might have heard of is the Humble Indie Bundle, the concept is multiple game creators selling their games together with a pay-what-you-want price tag on a digital distribution channel, in our case Itch.io. This is a great opportunity for a team or individual to earn their first dollar for doing something they love — creating games!

The jam started Friday, June 9 and we already had a plan of what we were going to work on — so we jumped right in after an awesome keynote full of jam tips by Kyle Pulver.
Our project for the weekend was rebuilding one of the first games Eric and I created together back in 2013; Kick Bot! Kick Bot is our most successful game from a sheer number of weekly active users standpoint, it fluctuates between 25k and 40k. That number is partially due to being featured on the Chrome Web Store homepage along with our other game, Scurry. There have also been quite a few YouTube videos made of people struggling through the game! So this new version will be released as an update and gift for all the Chromebook users we currently have.

Kick Bot, a game by Two Scoop Games on display at CodePaLOUsa, Louisville Kentucky June 2017
Kick Bot, a game by Two Scoop Games on display at CodePaLOUsa, Louisville Kentucky June 2017

In Kick Bot, you play as a robot painstakingly engineered for one thing and one thing only – wall jumping! In this brutal endless climber you must test your reflexes and jump from wall to wall avoiding hazards and proving your skill.

We set out with a goal to rebuild the game in Unity so that cross-platform release will be possible for desktop, Chrome Web Store, iOS, and Android. Throughout the course of the weekend things went surprisingly smoothly, because we had an amazing resource available — the Louisville Makes Games community! Many teams in our community have Unity experience and expertise, and we took full advantage of our close proximity to ask lots of questions and learn as much as we could. The community aspect of game jams has always been just as important as the learning for me, and with a community that is humble, helpful, and hoping you succeed, the positive impact can’t be denied.

The process of ‘porting’ our game to Unity went very well. Eric focused on the core gameplay and mechanics and translated all of the math to make the game move and feel just like the original. I focused on converting and cleaning up artwork, creating a new logo, and learning the feature-packed Unity particle system.

kick bot game by two scoop games small explosion

As with all of our game jams, we end Sunday night at 7pm and do presentations of each team and their game. I was proud to show what we were able to complete, it looked like the original game plus more, so we named it “Kick Bot DX”.

Eric Lathrop and Alex bezuska of Two Scoop Games showing their creation Kick Bot DX at the Kentucky Fried Pixels game Jam, Louisville Kentucky June 11th
Eric Lathrop and Alex Bezuska of Two Scoop Games showing their creation Kick Bot DX at the Kentucky Fried Pixels game Jam, Louisville Kentucky June 11th

The plan from here is to spend more time on it leading up to the July 9th end of Kentucky Fried Pixels and get it to a state where it is complete enough to launch on iOS and Android, and sold as part of the KFP bundle on itch.io of course!

Kick Bot DX by Two Scoop Games
Kick Bot DX by Two Scoop Games

The next big hurdle is a marketing plan. We want to give this new DX version to the players and fans on Chrome Web Store as a gift, then point them in the direction of the mobile apps, and start hinting at a sequel with even more features.

You can play the current version of Kick Bot here and buy the Kentucky Fried Pixels Bundle soon! Sign up for the Kentucky Fried Pixels email list to get updates when the bundle is available for purchase!

#UpYourGame June 9, 2015

#UpYourGame June 9, 2015

#UpYourGame
2015-06-09 7:00pm Tim Faulkner Gallery
1512 Portland Ave, Louisville, Kentucky 40203
It’ll be like Speed-Dating for game developers!
This is to help connect artists with programmers to make better games in our area.
New people welcome!
The event is FREE to attend.
* If you are an ARTIST who makes 2D or 3D art (paintings, digital art, computer models, etc), with art that you can show, and are interested in possibly working on a video game, this event is for you.
* If you are a MUSICIAN or sound designer, with sound and music samples you can bring, who is interested in possibly working on a video game, this event is for you.
* If you are a game PROGRAMMER with a prototype of a game (or full working copy) and can show the game, this event is for you.
We need information on how many people will be showing games and art, so we can figure out how to organize the event.
FILL OUT THIS SHORT FORM TO ATTEND!
http://tinyurl.com/UpYourGame2015

ChompTheBit Recap!

ChompTheBit Recap!

Friday night was a huge success!

20 local developers from southern Indiana, Lexington, and our own Louisville based GameDevLou crew showed off their latest work to a big crowd at Zanzabar in louisville.

Zanzabar is a great spot here in Louisville that is known for having a multitude of awesome retro arcade cabinets and pinball machines.

The event was a big launch party for local studio Mommy’s Best Games‘ new mobile game ‘Finger Derpy’. Nathan and Amy Fouts (Mommy’s Best Games) had several fun activities planned, including contests with great prizes like custom Finger Derpy themed Louisville Stoneware plates!

Thanks again to Mommy’s Best Games, and Zanzabar for making this all possible, it was a great opportunity to show Louisville that yes, we do make games here, and they are rad!

Check out the games that were shown:

My old Kentucky Home

by: Amanda Wallace

Stash

by: Frogdice

Party Game Heroes including: the Lickening, Space Jeff, PPong, and more!

by: Matthew Hudgins

Disc Jockey Jockey

by: mildmojo

Spring Break 2033

by: Super Soul

No Limit Racing &
RUSH Wingsuit Racing

by: Zach Smith

Chomp The Bit promo on local tv!

Chomp The Bit promo on local tv!


Finger Derpy  Chomp The Bit WDRB Fox 41 Keith Kaiser Promo Zanzabar GameDevLou Mommy's Best Games

Finger Derpy  Chomp The Bit WDRB Fox 41 Keith Kaiser Promo Zanzabar GameDevLou Mommy's Best Games

Stanley Squeaks  Chomp The Bit WDRB Fox 41 Keith Kaiser Promo Zanzabar GameDevLou Two Scoop Games

Local Games/developers on Local TV!

‘Out and About with Keith Kaiser’

So this early morning (and I do mean early… 4:45am!) some of us from GameDevLou had the pleasure of hanging out with Nathan & Amy Fouts of Mommy’s Best Games to be on a morning TV spot for their new game Finger Derpy! We all met at Zanzabar (where the #ChompTheBit event will be friday!) with Keith Kaiser and Eric from WDRB Fox 41 news. The shooting process for a live morning show was an interesting experience, it took place in small spurts that were sprinkled into the morning show live.

I (Alex) had the awesome opportunity to show off Stanley Squeaks and the Emerald Burrito, which is the Two Scoop Games entry for #ChompTheBit. I had no idea what to say, and nothing was rehearsed, but I think everyone did well and got across what we were trying to convey.

There are two videos up on the WDRB website now, so check them out here:
VIDEOS HERE!

Stanley Squeaks  Chomp The Bit WDRB Fox 41 Keith Kaiser Promo Zanzabar GameDevLou Two Scoop Games Pig Eat BallChomp The Bit WDRB Fox 41 Keith Kaiser Promo Zanzabar GameDevLou Mommy's Best Games Finger Derpy Chomp The Bit WDRB Fox 41 Keith Kaiser Promo Zanzabar GameDevLou Mommy's Best Games

If you haven’t heard of Chomp The Bit yet, be sure to check out the RSVP page on facebook here for full details: Facebook Chomp The Bit RSVP

All you need to know about the event:

Chomp The Bit!

  • Come play local games!
  • Zanzabar
  • Fri 2015-04-10
Our Global Game Jam 2015 Games!

Our Global Game Jam 2015 Games!

Cops Run!

by Chris Bellow,Martin Reimer
Cops Run! by Chris Bellow and Martin Reimer

Run from the Cops and don’t get nailed by their flying donuts of death(right now donuts don’t do any damage so you will be safe)!


GO MAN!

by Anthony Quisenberry,Joey J Andrews,Jonathan Frazier,Rex Soriano,Wes Wright
GO MAN! by Anthony Quisenberry,Joey J Andrews,Jonathan Frazier,Rex Soriano, and Wes Wright

Run and dodge obstacles by rolling. Watch out for traffic cones and glass handlers!


Oiram

by C Daniel Waddell, Chris Nash, Kurt Taylor, Kendra Waddell, Kyle McCormick
Oiram by Daniel Waddell, Chris Nash, Kurt Taylor, Kendra Waddell, and Kyle McCormick

This is a game that takes the classic side scroller and flips it. You have just rescued the princess and have to figure out what to do now. I recommend getting out of the dungeon.


Save the Date

by Mint, Allen-Michael Brower, and Julian Sterling
Save the Date by Mint, Allen-Michael Brower, and Jurian Sterling

Be the matchmaker for the shy Sheila as you travel through time to make sure she meets the love of her life, Gertrude.


The Day the World Changed

by Two Scoop Games
(Alex Bezuska, Eric Lathrop )
The Day the World Changed by Two Scoop Games

The Day the World Changed is a somber reflection on the troubles a new baby can bring to a family and how it can affect the whole community. Controls: left/right arrow keys

Watch out for PartySquatch

by Roaring Cat Games
(Barry Rowe, Loi LeMix, Mike Revel )
Watch out for PartySquatch by Roaring Cat Games

As a camping enthusiast, you encounter a grumpy, suspicious park ranger who’s watching you closely for any slip ups. He wants a pristine park! Unfortunately your campsite is frequented by PartySquatch himself. What do you do now? CONTROLS: ASWD or ARROWS to move (you can only go up on trees) F to pickup/drop items

SyRUSH is out now for iOS!

SyRUSH is out now for iOS!


The latest game from us here at Two Scoop Games is SyRUSH, which we have deemed “the official waffle simulator of breakfast,” is out now and available in the iOS App Store. Feel the rush in this fast-paced arcade style game where you tap waffle squares to fill your waffle with the perfect distribution of mouth-watering toppings. Full version of the game includes 7 unique toppings.

This is our first leap into Apple’s GameCenter, which means SyRUSH has online leaderbords to compete with waffle afficianados across the globe, and fun achievements to unlock.
The game is free to try, and 99 cents to purchase the full game(via in-app-purchase).
Check it out here, and download it for iOS: http://twoscoopgames.com/syrush

Sunday, July 20th Meeting Recap

Sunday, July 20th Meeting Recap

Today we met at Velocity Indiana and had some new members attend.
The major thing we accomplished was to get a GameDevLou directory page, and a current game projects page set up. We set up the people who attended the meeting, so if you missed it and want to get added, follow the instructions from the mailing list.
Alex finished up a version of the GameDevLou logo suitable for stickers, and many people pitched in to place an order of 100 high-quality Sticker Mule die-cut stickers. They should arrive in time for the next meeting.
Game Dev Lou Stickers Ordered
Mattie showed off a game called Pivvot, and also streamed some of The International DOTA 2 competition while trying to explain the game to us.
Nick Branstein made it to his first meeting, and showed off his game Fat Baby Dragons: Tower Defense.
Rex worked on Spit Ballar.
Daniel worked on his game White Mage Killed a Guy.
GameDevLou members at work
Barry and Mike worked on their game Bubble Runner as well as some back-end hosting issues with this blog.
GameDevLou members hard at work
Chris worked on some enemy AI for Solomon’s Temple as well as plans for his Villatron Mech arcade cabinet.
Robbie Cooper was working on his new platformer game using Ruby, gosu, and chipmunk.
Alex and Eric got the group to playtest the latest version of SyRUSH.
GameDevLou members play testing SyRUSH by Two Scoop Games