Browsed by
Tag: game jam

Kentucky Fried Pixels is coming up next week!

Kentucky Fried Pixels is coming up next week!

Kentucky Fried Pixels game jam logoHi Everyone! We are really excited that Kentucky Fried Pixels, our own homegrown game jam event is kicking off in one week (NEXT FRIDAY JUNE 22-24!)

A game jam is an event where you meet other folks interested in creating games, form teams, and work to make a brand new video game based on a theme usually within 48 hours! The Kentucky Fried Pixels Kickoff Jam is just that and more!

Whether you only do art, only do code, only do music and sound, or don’t know anything about making games yet – all you need is an open mind, a free weekend and a desire to learn more about making games and meeting new people. If you devote the time we guarantee you will come away with at least more understanding of how games are made, and learning something new in a weekend is not so bad, right?

Even if you are a complete beginner you can use this time to:

  • Download and install Unity or another game engine and follow some beginner tutorials. (With software like Twine no programming is needed to make a game!)
  • Come up with a game concept and draw characters that would exist in this game
  • Storyboard a narrative game
  • Create soundtracks for different genres and moments in games

Kentucky Fried Pixels doesn’t end after the June 22-24 Kick Off Jam, Kentucky Fried Pixels is a month long series of events including three additional Sunday afternoon workshop/work days designed to help you create a successful game. At the end you can submit your game to be sold in a pay-what-you-want bundle where you can earn money from your creation. The event will be topped off with a launch party to coincide with the Republic Bank First Friday Trolley Hop on Friday, August 3rd.

You can go to all of the events, or pick and choose what fits your schedule, all events are optional. See the full list of events:

Learn More About Kentucky Fried Pixels


Louisville Makes Games Slack Group

Slack is an online chat website and app which we use to communicate when we aren’t at our events. We would love for you to join! It’s an easy way to become engaged with the community, and there are tons of channels with information and resources to help you on your creative game-making journey.

Join Our Slack Group Today!

Kentucky Fried Pixels: Spinning out of Control with Fidget Pong

Kentucky Fried Pixels: Spinning out of Control with Fidget Pong

My name is Veronica Rivera and I am a Designer and Developer for Rise & Shine Games Studio. For the Second Annual Kentucky Fried Pixels Game Jam we had a blast creating a game called “Fidget Pong.” It is a 2 player game that is spinning out of control. We were inspired by the viral sensation of Fidget Spinners and wanted to make a simple but iconic game. Taking the classic game of pong with the new Fidget Spinner device.

On the team for this project is Anthony Quisenberry and Roberto Rivera. Anthony is a developer on our team behind a lot of the logic behind the game. Roberto is a local Graphic Designer and Illustrator that was behind the 3D modelling and a lot of the visual style. My role on this project has been mainly on art direction, development, and user experience. We started out with the 2-day jam to get a prototype started and have been finessing the game ever since. Recently, I volunteered with Louisville Makes Game’s Youth Program where I gave a presentation on the Game Art & Design process. I put the game on the screen for the kids in the program to try out. The game received a lot of positive feedback as well as areas of improvement.

We used the Unity platform to develop the game. VoxelShop to create the 3D models. Adobe Photoshop to design the logo and the Title Screens. The biggest challenge for us was that this was the first game our team has created with Unity, so there was a learning curve. However, sometimes a game jam is an awesome place to try out new techniques and dedicate time to complete a project. I am amazed at how versatile the program is and am looking forward to creating more projects with Unity in the future.

So please support local game developers by purchasing the Kentucky Fried Pixels 2 Bundle at KentuckyFriedPixels.com from Itch.io. Follow Louisville Makes Games on Twitter for more updates on local game development in our community.

 

Veronica Rivera is a Graphic Designer and Front-End Developer living in Louisville, KY. She has been a part of the Louisville Makes Games community for over a year and loves making games that are fun and colorful. She graduated in Fall 2011 with a Bachelors of Fine Arts in Graphic Design from Western Kentucky University. She works full time as a Graphic/Web Designer for Jefferson County Public Schools and is a Designer and Developer for Rise & Shine Games. Drunken Boss Fight, PolyMorphic, Flip Flap, Cali Bunga, and Guppi are among the games she has helped to create. Favorite games are the Sims, Resident Evil, Silent Hill, Tamagotchi, Tales of Phantasia, and Chrono Trigger. You can follow her on social media @justvcreative and Rise & Shine Games @riseshinegames.

Two Scoop Games cooks up a new version of Kick Bot for Kentucky Fried Pixels

Two Scoop Games cooks up a new version of Kick Bot for Kentucky Fried Pixels

For the second year in a row my game studio, Two Scoop Games, is proudly participating in the Kentucky Fried Pixels (KFP) game jam! For those unfamiliar, a game jam is an event for people who make games or want to make games to stretch their skills and creative muscles to produce a game based on a theme within a given timeframe. KFP fits that description, but has a couple of fun and interesting quirks. It is based out of our game dev home, Louisville, KY and it is actually two jams in one; a 48 hour in-person event to kick the game jam off, followed by 30 days to polish and prepare your project for inclusion in the KFP bundle. Bundles of games have been around for a while, one you might have heard of is the Humble Indie Bundle, the concept is multiple game creators selling their games together with a pay-what-you-want price tag on a digital distribution channel, in our case Itch.io. This is a great opportunity for a team or individual to earn their first dollar for doing something they love — creating games!

The jam started Friday, June 9 and we already had a plan of what we were going to work on — so we jumped right in after an awesome keynote full of jam tips by Kyle Pulver.
Our project for the weekend was rebuilding one of the first games Eric and I created together back in 2013; Kick Bot! Kick Bot is our most successful game from a sheer number of weekly active users standpoint, it fluctuates between 25k and 40k. That number is partially due to being featured on the Chrome Web Store homepage along with our other game, Scurry. There have also been quite a few YouTube videos made of people struggling through the game! So this new version will be released as an update and gift for all the Chromebook users we currently have.

Kick Bot, a game by Two Scoop Games on display at CodePaLOUsa, Louisville Kentucky June 2017
Kick Bot, a game by Two Scoop Games on display at CodePaLOUsa, Louisville Kentucky June 2017

In Kick Bot, you play as a robot painstakingly engineered for one thing and one thing only – wall jumping! In this brutal endless climber you must test your reflexes and jump from wall to wall avoiding hazards and proving your skill.

We set out with a goal to rebuild the game in Unity so that cross-platform release will be possible for desktop, Chrome Web Store, iOS, and Android. Throughout the course of the weekend things went surprisingly smoothly, because we had an amazing resource available — the Louisville Makes Games community! Many teams in our community have Unity experience and expertise, and we took full advantage of our close proximity to ask lots of questions and learn as much as we could. The community aspect of game jams has always been just as important as the learning for me, and with a community that is humble, helpful, and hoping you succeed, the positive impact can’t be denied.

The process of ‘porting’ our game to Unity went very well. Eric focused on the core gameplay and mechanics and translated all of the math to make the game move and feel just like the original. I focused on converting and cleaning up artwork, creating a new logo, and learning the feature-packed Unity particle system.

kick bot game by two scoop games small explosion

As with all of our game jams, we end Sunday night at 7pm and do presentations of each team and their game. I was proud to show what we were able to complete, it looked like the original game plus more, so we named it “Kick Bot DX”.

Eric Lathrop and Alex bezuska of Two Scoop Games showing their creation Kick Bot DX at the Kentucky Fried Pixels game Jam, Louisville Kentucky June 11th
Eric Lathrop and Alex Bezuska of Two Scoop Games showing their creation Kick Bot DX at the Kentucky Fried Pixels game Jam, Louisville Kentucky June 11th

The plan from here is to spend more time on it leading up to the July 9th end of Kentucky Fried Pixels and get it to a state where it is complete enough to launch on iOS and Android, and sold as part of the KFP bundle on itch.io of course!

Kick Bot DX by Two Scoop Games
Kick Bot DX by Two Scoop Games

The next big hurdle is a marketing plan. We want to give this new DX version to the players and fans on Chrome Web Store as a gift, then point them in the direction of the mobile apps, and start hinting at a sequel with even more features.

You can play the current version of Kick Bot here and buy the Kentucky Fried Pixels Bundle soon! Sign up for the Kentucky Fried Pixels email list to get updates when the bundle is available for purchase!

Ludum Dare Live Streaming!

Ludum Dare Live Streaming!

gamedevlou-on-twitch
Watch GameDevLou participate in #LDJAM #LD32 starting tonight (friday) 04-17-15 7pm -2am!
This will be a stream from a camera in the corner of the room so we can catch all the action, over 16 game devs will be working hard to create brand new games in 48 hours based on the same theme!
Twitch stream: http://www.twitch.tv/twoscoopgames
 
Streaming schedule:
(ROOM)
04-17-15 7pm -2am!
04-18-15 9am -2am!
04-19-15 9am -9pm!

#GameJamTips for Ludum Dare this weekend!

#GameJamTips for Ludum Dare this weekend!


Submit your own by mentioning using the hashtag #GameJamTips!

Eric Lathrop

don't install any updates on your computer until it's over.

Jupiter Hadley

#GameJamTips Rename your game files [As to not say LD32 when we download them], Keep it simple. Know that whatever you make, I will enjoy :)

Joey Andrews

Know your limits and be realistic about what you can complete in one weekend.

Zak Chaos

there are no bad themes, just bad brains

Zak Chaos

consistency is far more important than technical prowess

Zak Chaos

drink water, get sleep

Os_Reboot

Make an in-game tutorial/help menu. No one reads game descriptions, no matter how much bold font you use.

Miko

go with whatever graphics you make first

Miko

finish all/most assets Friday

Miko

write down everything while brainstorming

Anthony quisenberry

only #gamejamtip I can think of that isn't intuitive is to know the kind of game you want to make going in.

Papy Pilgrim

Make something enjoyable, not a half-baked version of "that big idea" you have in the back of your mind.

Christer Kaitila

when stumped: shower/walk. =)

Brian Bucklew

sleep

Noah Ratcliff

I have two!
1) Keep your scope small, and polish big.
2) Get enough water, good food, and rest.

Christer Kaitila

pretend the deadline is sat noon: make an mvp that "works"

Christer Kaitila

stay hydrated! It works!

Christer Kaitila

when tired: sleep

Sarah Frisk

Make sure you sleep & take occasional mental breaks. Stepping back for a half hour can help clear mental roadblocks. #LDJAM

Sarah Frisk

Learn your tools before #LDJAM!

Will Blanton

tip for today: focus on things others leave out, the biggest and best thing you can do to your jam game is kick ass audio :)

Allen

throw away your first 5-10 ideas! they’re the super obvious ones. best advice i can give

Jonatan Söderström

My advice would be: don't rely on humor too much

rouge noddle

Oh, and don't assume people are going to read the instructions before trying your game. Include a tutorial if you can!

rouge noddle

Hmm - just the usual: keep it simple, have fun, and save the drinks for the end ;)

Will Blanton

heck yeah! 1) do what you're best at 2) do what you love 3) do something new! I'll think of later :)

Joe Williamson ‏

1. Have a pen and paper todo list always beside you. Easy to scribble notes on, and so satisfying to cross things off.

slaughterboy

stay small so you can focus on details if you want something that feels complete

kyle pulver

I always don't sleep on the 2nd night but that isn't very practical for most people haha

Joseph Baird

Don’t get hung up on new tech. Use what you know or risk fighting the tools the whole time instead of creating a game.

Joseph Baird

If you’re up late at night unable to solve a technical problem… Go to bed.

Joseph Baird

Work only in circles and rectangles the first two hours. Focus on crafting the interaction, then focus on crafting look/feel.

Joseph Baird

Premature optimization is the root of all evil. Just get things working. Scrappy is ok.

Joseph Baird

Focus on the first minute of gameplay. If you can build a fun, juicy first minute, and you have time, expand to 5 min.

Joseph Baird

Make a “Implement if there’s time” list. Every new idea goes there by default.

Sos Sosowski

Sure! How about... Make bad games!

Erin Robinson

Don't spend too long on any individual problem, and put things in using the simplest way you can think of

William Pugh

underscope underscope underscope

mildmojo✈

5. If you have audio, add a mute button/key.
6. If downloadable, make sure there's a way to quit! Esc key works well.

mildmojo✈

3. Eat! SLEEP! Solve roadblocks by walking away for a bit.
4. Audio: get some. Even if it's mouth sounds. Audacity, bfxr.

Lisa Brown

Get full nights of sleep and take plenty of time for food and breaks. Think of breaks as negative space to define your work

Lisa Brown

I like to go on a walk the first evening of the jam, or go out for food with my team. Physically remove myself from the PC.

Lisa Brown

Don't rush into things. Give yourself some time to ponder the idea, sometimes the second or third idea is better than the 1st

mildmojo✈

1. Reduce scope!!! Then reduce! Make concept expansion part of polishing.
2. Get a playable core loop ASAP & iterate.

Eric Lathrop

Limit your sugar intake so you don't have nasty energy crashes.

Barry Rowe

make sure you learn something new. If you need ideas try to prototype the project you are afraid of!

Leonard Wedderburn

get enough rest, work in a group if you can, keep scope small, know your tools and don't give up!

Loi LeMix

Get enough sleep & don't be afraid to break out of ur comfort zone. Challenge yourself and ur partner(s). Rawr!

barelyconcealed

Be prepared to hate the theme, and move on if you can't work with it. Also eat real food. Fruits, vegetables, meat, etc.

Two Scoop Games

Many voters will only play web player/ #html5 games, be sure to export for web if possible!

Two Scoop Games

if you can't host your game yourself, try itch.io!

Our Global Game Jam 2015 Games!

Our Global Game Jam 2015 Games!

Cops Run!

by Chris Bellow,Martin Reimer
Cops Run! by Chris Bellow and Martin Reimer

Run from the Cops and don’t get nailed by their flying donuts of death(right now donuts don’t do any damage so you will be safe)!


GO MAN!

by Anthony Quisenberry,Joey J Andrews,Jonathan Frazier,Rex Soriano,Wes Wright
GO MAN! by Anthony Quisenberry,Joey J Andrews,Jonathan Frazier,Rex Soriano, and Wes Wright

Run and dodge obstacles by rolling. Watch out for traffic cones and glass handlers!


Oiram

by C Daniel Waddell, Chris Nash, Kurt Taylor, Kendra Waddell, Kyle McCormick
Oiram by Daniel Waddell, Chris Nash, Kurt Taylor, Kendra Waddell, and Kyle McCormick

This is a game that takes the classic side scroller and flips it. You have just rescued the princess and have to figure out what to do now. I recommend getting out of the dungeon.


Save the Date

by Mint, Allen-Michael Brower, and Julian Sterling
Save the Date by Mint, Allen-Michael Brower, and Jurian Sterling

Be the matchmaker for the shy Sheila as you travel through time to make sure she meets the love of her life, Gertrude.


The Day the World Changed

by Two Scoop Games
(Alex Bezuska, Eric Lathrop )
The Day the World Changed by Two Scoop Games

The Day the World Changed is a somber reflection on the troubles a new baby can bring to a family and how it can affect the whole community. Controls: left/right arrow keys

Watch out for PartySquatch

by Roaring Cat Games
(Barry Rowe, Loi LeMix, Mike Revel )
Watch out for PartySquatch by Roaring Cat Games

As a camping enthusiast, you encounter a grumpy, suspicious park ranger who’s watching you closely for any slip ups. He wants a pristine park! Unfortunately your campsite is frequented by PartySquatch himself. What do you do now? CONTROLS: ASWD or ARROWS to move (you can only go up on trees) F to pickup/drop items